Showing posts with label superhero. Show all posts
Showing posts with label superhero. Show all posts

Wednesday, 22 June 2016

What If Volume 1, Issues 13 and 43

Back in the 70s and 80s, when Marvel did licensed comics, they sometimes worked the licensed properties into the marvel universe. The most famous example of this is probably the Marvel UK Transformers comics. With Conan the Barbarian, they decided that Hyperborea was a place in the distant past of Earth-616, meaning that there could be occasional crossovers, thanks to time travel and other magical shenanigans. Conan appeared in a few issues of the first volume of What If, usually having face Marvel characters with similar temperaments, like THor and Wolverine, but my favourite of the Conan What Ifs are these two: What If Conan the Barbarian Walked the Earth Today? and What If Conan the Barbarian Were Stranded in the 20th Century?

The first one feels a lot like a straight-to-VHS movie, and starts in the Hyborean era, with lots of exposition telling unfamiliar readers who Conan is and where he's from, and then into a slightly too long scene showing how he ends up in the 20th century. An evil wizard has found a mysterious "well in time", and when he throws things into it, objects from the future come out of it, and Conan is his latest planned sacrifice. Rather than death, what awaits Conan in the well is th dirty, hot, violent world of New York in the summer of 1977.

From this point on is where it begins to feel like a family movie, despite the grittiness inherent in anything set in 70s New York: Conan doesn't speak English, gets mistaken for both Sylvester Stallone and Arnold Schwarzenegger (this being printed a few years before Arnie actually played Conan, so it's coincidence rather than reference), puts an old lady in a bin, and meets, befriends and seduces a pretty young taxi driver. While she shows him photos from around the world to find out where he's from, Conn freaks out at a picture of the Guggenheim museum, since it looks like the wizard's lair, but upside down.

So they go to the Guggenheim in the dead of night, to discover that it's being burgled. The taxi driver gets shot by the burglars, enraging Conan, who swiftly deipathes them. Eventually the cops show up, and Conan climbs to the top of the museum, where he gets struck by lightning, which returns him home. It's a really fun story, and the art in particular is excellent, managng to be both dark and colourful. And I've never been to New York at all, never mind how it was a decade before I was born, but it really captures the feel of the place I've gotten from watching TV shows and movies from that era.

The second issue is a lot grittier, starting with a change to the ending of the previous story: Conan reaches the roof of the Guggenheim a few minutes before lightning strikes, and is arrested, rather than getting sent back in time. He escapes from court and runs away to seek his fortune. He slowly stars a career as a mugger, eventually moving up to druglord as he gets the hang of English.

Eventually, he gains the loyalty of a bunch of bodybuilders/criminals who become his gang, the Barbarians, who go about seeking excitement and riches while wearing a mix of 70s New York street fashion, along with swords, horned helmets and loincloths. Along the way, Conan goes to visit the girl who helped him when he was new to the modern era, but unfortunately, he does so wearing a white suit and walking a leopard on a chain, making her think he's become a pimp, and she wants no part of what he's offering.

After a while, the Barbarians' crime spree attracts the attention of no less than Captain America, who tries to apprehend them, single-handed, as they rob an exhibit of Hyborean Gold and artifacts. It doesn't go well for Cap, as he finds Conan a formidable opponent, and takes a sword to the shoulder. The two do develop a respect for each other's code of honour, though, and Conan sets up a duel between the two.

The duel is ambushed by a small army of heavily-armed cops, however, and in the affray, Conan's second-in-command gets killed. Conan manages to get away, though not before Cap offers him a place on the Avengers and a chance to do good. Annoyingly, the story ends with a sequel tease, as Conan considers the offer, but there was never a third episode of this series, and since Marvel haven't had the license for years, there probably never will be.

All in all, these two issues are two of my favourite What Ifs (and it's a series I've always liked), and definitely the best of the first volume, which had a lot of lacklustre stories, especially compared to later incarnations of the series. I definitely recommend seeking them out.

Wednesday, 2 March 2016

Bishoujo Kamen Poitrine, Episode 1

Bishoujo Kamen Poitrine is a superhero show from 1990, created by the legendary Shotaro Ishinomori. It's a lot lighter in tone than the works for which he's usually known, though, being part of Toei's "Mystery Comedy Series." On her way to school on the first day back after the new year holidays, Yuko visits the local shrine, and by chance meets a strange old man for magic powers. For no obvious reason, the old man tells her she should fight against crime and injustice, and gives her the power to turn into the eponymous superheroine, Poitrine. Later that day, her younger brother goes to the local videogame store to buy the latest Dragonball Z game (really!), where he also hears of a local rumour about the Phantom Videogame Thief, a weird goblin-like thing dressed like Sherlock Holmes, that stuns people with a cattleprod and steals their Famicom cartridges.

Obviously, he later falls victim to that very same thief, though since he's out of the room at the time, doesn't get shocked. Somehow, this all culminates in a showdown between the Phantom Thief and Poitrine in some kind of industrial wasteland, where after a very short fight, the thief's identity is revealed, Scooby Doo-style, and everyone gets their games back.

It's a cute, silly little show, and you know I'm always going to be at least a little biased in favour of live-action Japanese action shows from the 80s and early 90s, so I definitely recommend giving it a look. Unfortunately, there's only one subbed episode available, having been released on the 1st of April, 2015, a day that will live in infamy.

On that day, a few weird old shows had their first episodes subbed as "April Fools" jokes by various groups, most notably (because they were shows I've been wanting to see for a long time) this one and the original Taiketsu Lionmaru. Oh well, hopefully someone'll pick up these shows in the future, and either way, one episode is better than nothing, which a fair few of my wishlist shows still have. And the tokusatsu subbing scene is a lot better than it was ten or even just five years ago! Luckily, though, this episode doesn't end on any kind of cliffhanger, so you can watch it on its own with no problems.

Thursday, 17 December 2015

Kamen Tenshi Rosetta

Kamen Tenshi Rosetta is a thirteen episode long superhero show from 1998. It aired at 1:30am (or 25:30, as Japanese TV schedules would put it), so it's safe to say it was aimed squarely at an otaku audience. It was also subbed in that interim period in the history of fansubs, after the decline of VHS, but before the rise of Bittorrent, when fansubs were distributed on DVD-Rs and VCDs. This, coupled with the fact that western tokusatsu fandom was still very small, made getting ahold of it in 2015 slightly more difficult than usual. It centres around a teenage girl, Jin Asuka, who learns one night three important things: firstly, humanity is being preyed upon by demons called "Dueltos", her salaryman dad Kenichiro is an egyptian-themed superhero named Jin Kamen Pharoan, and the ankh charm he gave her long ago is magic and allows her to become a superhero herself, Kamen Tenshi Rosetta.

From this premise, the show spends most of its run as a typical monster-of-the-week affair, with a bit of Buffy the Vampire Slayer-esque angst towards the start, as Asuka never asked for her powers or destiny and so on. It doesn't even get a main villain until the last few episodes, just individual monsters that turn up, do evil stuff and get defeated. The show's writers were obviously big fans of Sailor Moon, too, as some of the plots feel very similar to the weekly monster plots in that show. In fact, there's an episode early on that's almost the exact same premise as a Sailor Moon episode: a mysterious audition looking to cast teenage girls is actually a front for an evil monster that wants to eat the girls. Rosetta's version of the plot is a little darker, though, as rather than audition for a TV drama, it's heavily implied to be an audition for porn, or at the very least, something seedy and unwholesome.

Kamen Tenshi Rosetta is generally somewhat darker in tone than most modern Japanese superhero shows, especially ones with female leads. But don't misunderstand: it's not bogged down in gritty drama and edgy grimness, in fact, it's got a lot of quite silly humour, even right up to the final battle. It's just that it feels a little less safe, the streets seem a little dirtier, the shadows a little darker than the usual. But like I said, it's never too dark, it's never depressing, and there's always some lovably terrible Japanese comedy round the corner to lighten the mood.

The action scenes are not bad, about as good as to be expected from a late-night low budget TV show. The worst thing I can really say about them without feeling like I'm being unfair is that a lot of the fight scenes take place in dark locations, and are shot quickly and often from a bit of a distance. Obviously, this is a decision the makers made to try and hide any weaknesses in the effects and monster suits, and it doesn't look too bad when you're watching the show, but it does make it harder to take cool screenshots of the fights to put in blog posts about the show!

All in all, Kamen Tenshi Rosetta is a pretty good show. It's nothing special, and it doesn't have the knowing winks to the camera that more recent otaku-targeted TV shows have, but it's a decently entertaining superhero show with a good balance of action, drama and comedy..

Sunday, 18 October 2015

Batman: Digital Justice

Released in 1990, Digital Justice had lofty ambitions. Not only did it claim to be revolutionising the way comic art would be created, but it also predicted that it would, in time, be counted alongside the likes of Blade Runner and 1984 as an immortal classic of dystopian sci-fi. 25 years later, we can see that though computers are used by a lot of comic artists, they're used to create traditional 2D art, rather than the 3DCG type art that features in Digital Justice (which has aged like a banana in the years since its publication), and obviously, it's been pretty much completely forgotten by everyone whether as a sci-fi story in its own right, or even just as a notable Batman story. If anything, it feels more like the equivalent of a straight to video action movie starring Rutger Hauer or Chistopher Lambert than any serious addition to the sci-fi canon.

The story revolves around James Gordon, GCPD detective, and grandson of the Commissioner Gordon we all know from regular Batman stories. He finds out about a secret conspiracy causing the armed flying robot drones that have replaced most of the police force to assassinate various targets around Gotham, with their actions covered up. While investigating these events, James also finds the costume of the original Batman, given to his grandfather as a gift by a retired Bruce Wayne. Various events lead to his picking up a good-hearted street punk as his Robin, and together they eventually find the batcave, which is being run by an AI program written by the late Bruce Wayne, who gives them both fancy high tech costumes to fight the enemy behind the drone murders: another AI program, written by the late Joker, that controls all the other computer systems in Gotham. Obviously.

The story isn't great, but it's about on par with most of the "Batman in a different setting" Elseworlds stories that would follow it throughout the 90s, but what really sticks out is the artwork. The whole reason for this comic's existence is that it would be the first ever comic with completely computer-generated artwork. More specifically, the artwork is a combination of computer-coloured 2D artwork, which actually looks a lot like the Judge Dredd and Sinister Dexter stories 2000AD would print in the late 90s with computer coloured artwork, so I guess you could say it was ahead of its time in this aspect. There's also a lot of 3DCG artwork, which looks pretty much how you'd expect 3DCG artwork from 1990 to look. Very low poly, lots of purplish-grey cuboids with jagged edges, and the represntation of The Joker's AI program is a bizarre jumble of simple 3D shapes. It's good that DC were confident enough to push the boat out on this, but it's definitely more of a piece of experiment art than it is an attractive aesthetic item or an effective narrative work.

I don't really think I can recommend Batman: Digital Justice. There are a million better grim cyberpunk dystopiae to enjoy in pretty much every medium, and you can go to youtube and see many more attractive and imaginative works of early 3DCG. It can remain a historical curiosity, something that could never have been made at any other time.

Friday, 18 September 2015

Avengers Grimm (2015)

You could probably have guessed from the title, but this is a mockbuster cashing in on the popularity of Marvel's Avengers movies, made by the masters of the form at The Asylum. It's got a very different feel in general, though, and interestingly, there are more superheroines in this movie than there are in all of Marvel's movies put together.

So, there's trouble in the land of fairytales: Rumplestiltskin (who is not a hideous gold-loving troll, but a smug guy with mind control powers) has brainwashed the king's armies, and is generally causing havoc with the aid of his main henchman, The Big Bad Wolf (who is actually a large muscular man, not a wolf, though he does growl and snarl a lot). Using the mirror on the wall as a portal, Rumple, the Wolf and Snow White end up going to the real world. Some time later, Cinderella, Rapunzel, Sleeping Beauty and Red Riding Hood turn up and also go through the mirror, smashing it (but bringing a piece through with them) in the process. They arrive in a modern-day American-looking city that's ruled with an iron fist by mayor Rumplestiltskin, while Snow White provides a thorn in his side.

Of the heroines, only the actual royalty gets superpowers: Cinderella can cure Rumplestiltskin's brainwashing, as well as transform objects, Rapunzel has long, unbreakable hair with an iron ball on the end that she uses as a flail (prehensile hair tendrils would have been cooler, but probably also too expensive for a production like this), Sleeping Beauty can sort of project energy that makes people fall asleep, and Snow White has ice powers. Red Riding Hood is just a highly skilled fighter and archer, with an obsession on achieving vengeance against the Big Bad Wolf for killing her family. Red's also by far the most interesting and charismatic of all the characters, with the princesses all being a bit bland in comparision.

Obviously, the main plot is the princesses trying to kill Rumplestiltskin, Red trying to kill the wolf, and Rumplestiltskin trying to both kill the princesses and get their piece of the mirror so he can open a portal and bring through his armies to conquer the Earth. There's also a gang of Earth natives who are a kind of neutral third party, until Rumplestiltskin brainwashes their leader (Iron John, played by Lou Ferrigno) and literally turns him into a living metal golem.

I wont spoil any more of the plot, because I actually did like this movie. It was entertaining, it hid its low budget well, and it's about a team of super-powered heroines. Though I do have a small, probably futile hope that we might get a spin-off all about Red Riding Hood, the ending does leave things open for a possible sequel in the future at least. The reception this film has recieved in general though is really unfair: all the people you see wanting superheroine movies have ignored it because it's not licenced from a comic, and everyone else has really brutally slated it in what can only be a deliberately hyberbolic, affected manner simply because that's what "has to be done" when talking about B-Movies. Actually liking a flawed, low budget movie is totally uncool,  unless it's done ironically. How boring.

Saturday, 6 June 2015

Some Rambling Thoughts on Early 80s X-Men

(For clarification, we're talking roughly issues 150-200 of Uncanny X-Men, and this post is slightly adapted and slightly expanded upon from a forum post that I wanted to keep here for prosperity.)

One thing i'm really enjoying about 80s X-Men is generally how tactile and hormonal it is. I don't think there's anything like it in modern mainstream superheros. The closest would probably be Adam Warren's Empowered, but that obviously has a lot more sex, and the characters are a few years older than the 80s X-Men. but there's a part where Nightcrawler, Rogue and Colossus are training/play-fighting and Nightcrawler jokes about kissing Rogue, and she flies off crying. He realises what he's done and says to Colossus "I never even realised she's never had the experiences we take for granted: she's never been kissed, never even been touched!"

But what I'm talking about isn't really a sex thing. It's more like how most of the characters are going through teenage/young adult stuff, like working out who they are and their place in the world.
 

There's also loose tiers maturity among the characters. There's the naive youngsters, like Shadowcat and Colossus. The young adults, who might not be much older than them, but they've lived lives that have made them more mature by necessity: characters like Storm and Nightcrawler. Then there's the actual adults, who all have different methods and levels of involvement with regards to the upbringing and education of the younger characters: Xavier, Wolverine, Cyclops, Banshee, even Emma Frost and Magneto could be considered part of this category at times. One issue in particular I really like regarding Magneto has him taking Kitty Pride (Shadowcat) to the National Holocaust Memorial in the hopes of finding someone who might have known her great aunt. (And of course, Emma Frost eventually becomes, along with Banshee, one of the mentors of Generation X, an all-teen X-Men offshoot in the 90s)

I guess what I'm trying to get across here is that the most important thing about this era of X-Men is that it's about growing up in a non-traditional situation while also feeling like an outsider to society, and that's why I love it so much. What I'm really looking forward to, though, is catching up to the mid-late 90s era starting with the Phalanx Covenant and Age of Apocalypse storylines, which is where I started reading X-Men (and superhero comics in general) as a kid, and seeing what my enlightened adult brain takes from it now.

Wednesday, 6 May 2015

Environmental Superhero Ecogainder

Ecogainder is a low-budget tokusatsu TV series, and while this usually means a weird late night show made specifically for an adult audience, in this case, it's actually an educational show aimed at kids. Ecogainder himself is an android sent from the future to educate the people of 21st century earth about preserving the environment, though he seems to focus all his efforts on one middle class Japanese family. The villains, trying to tempt this same family into wasting energy and not recycling are the Eco Crushers, Mudaana (played by AKB48's Sayaka Akimoto) and Hakais, who are working under the orders of Queen Deathgaia.

Mudaana and Hakais are the most interesting characters in the show, as the Suzuki family are just generic "everyman" types, and Ecogainder himself barely has a personality at all, beyond giving environmental advice. They're based on the old Doronbo Gang archetypes started by Yatterman and seen in a ton of shows and comics and videogames since, though they're missing a fat guy, having only the attractive woman and skinny guy parts of the trio. Hakais is a pretty good example of exactly how low the budget for this show was, as the weapon he wields is clearly just a plastic Doctor Octopus arm toy, not even modified or repainted.

What's interesting about those two is how their relationship with the Suzukis changes over the course of the series. A typical episode sees a member of the family thoughtlessly doing something that's mildly environmentally unsound, like forgetting to recycle, or leaving the TV on standby, at which point the Eco Crushers will turn up and aggressively state how great it is that the family are helping the cause of environmental destruction. Then Ecogainder shows up, and the three of them go off to the "battlefield", which is some kind of big white tent thing, and Ecogainder shoots his ecology beam and the Eco Crushers are banished away.

But over time, the Suzuki family's reaction to the Eco Crushers changes: at first, they're scared and confused when Mudaana and Hakais show up to harass them, over time, they treat the villains as a mild nuisance, and the series' big turning point is a few episodes from the end, when the kids are bored and turn the heating up specifically to summon Mudaana and Hakais so they have more people to play cards with.

I'm sure I'm not spoiling anything when I reveal that in the last episode, Mudaana and Hakais turn against Queen Deathgaia and help Ecogainder in the final battle. It's predictable, but still nice. Ecogainder is definitely no must-watch series, but it's only fourteen nine-minute episodes, so if you really need to see a cheap superhero show, this one isn't too painful. Be warned though, that the series focuses mainly on comedy and educational value, with pretty much no real action on offer.
This series is also known as Kankyou Choujin Ecogainder